Adrian Smith

Adrian Smith

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First Name * Adrian
Last Name * Smith
Username * Ady
Country * United Kingdom
City Ashby De La Zouch
Nationality British
Languages English


Current Position Animator;Artist;Lighter;Modeller;Renderer
Areas of Expertise Games ComputerGames ConsoleGames MobileIndustrial Design
Preferred Tools GamePS2XBOXSFXLightingModelingTexturingPhotoshopMAYACombustion




I have been working in the Games Industry for more than 15 years. I have extensive knowledge of 3D graphic software and have worked on a number of AAA games titles and genres.

I wish to develop the experiences and abilities I currently have whilst gaining new skills and helping others excel as Computer Graphic Artists. I enjoy researching and learning new software that enhances my creative ability.

I am an enthusiastic, ambitious, versatile person, who can work well under pressure and takes pride in doing my work. I am a good communicator at all levels, am equally comfortable working on my own or within a team and take a professional approach in both my work and in my appearance.

HB Studios Art Lead

Full Fat Productions (2008-2009) Environment/FX Artist
Jambo Safari (Wii, DSi)

Bell Fruit Games (2006-2008) Senior Computer Graphic Artist
Deal or No Deal
Catch of the Day
Skill Black Jack

Core Design Limited (1997-2006) Senior Computer Graphic Artist

Tomb Raider – Angel of Darkness 2002 Play Station II
Fighting Force 2 1999 Play Station

Rare Limited (1993-1997) Computer Graphic Artist / Lead Artist

GoldenEye 1997 Nintendo Ultra 64
Killer Instinct 1995 Arcade, SNES
Diddy Kong’s Quest 1995 SNES, Game Boy
Donkey Kong Country 1994 SNES, Game Boy


M.A./Pgd Computer Visualisation & Bournemouth University (NCCA)

B.A.(Hons) Industrial Design Sheffield Polytechnic
B/TEC HND Product & Packaging Design Sheffield Polytechnic


BAFTA Interactive & Entertainment Goldeneye (1998)
Category – Games Award


Alias Maya v1.0 – 8.0
Adobe Photoshop v5 – CS2
Autodesk 3DS Max v1.0 - 6.0
Alias Power Animator v2.2 - 8.5
Autodesk Combustion v4.0
Zbrush - Learning


Elemental showcases the world's best Discreet 3D art. The first
collaborative title in Ballistic Publishing's growing list of digital art books,
the book has been created in partnership with Discreet, formerly a division of 
Autodesk. To match the diverse fields that Discreet software is used in, we sought
out high profile practitioners in the fields of visual effects, game development,
architecture and software development. Elemental
This is art that catches our Editor's eye.
To earn it, make great work, and start networking to get your work seen. Editor's Choice 12